Administrated by the State Administration of Press, Publication, Radio, Film and Television (SAPPRFT), sponsored by the China Audio-video and Digital Publishing Association (CADPA), the Department of Culture, Radio, Television, Publication and Sports of Hainan Province, the Industry and Information Technology Department of Hainan Province, the Department of Commerce of Hainan Province and the People's Government of Chengmai County, and jointly undertaken by the Game Publishing Commission of the CADPA and Hainan Ecological Software Park Group Co., Ltd., the 2017 China Game Industry Annual Conference was officially opened in Haikou City, Hainan Province on December 19.
With "weaving dreams with craftsmen spirit" as the theme and aimed at "encouraging game research and development, supporting independent brands, advocating fair competition and promoting the prosperity of the national industry", this annual conference forged a consensus, strengthened confidence, expanded cooperation and promoted the prosperity of China's game industry. Ding Hui, Chief of the Department of Culture, Radio, Television, Publication and Sports of Hainan Province delivered an opening speech.
Zhang Hongsen, Deputy Director General of the SAPPRFT delivered a speech and published the relevant contents of the 2017 China Gaming Industry Report. Zhang Hongsen stated that in 2017, China's online game industry continued to maintain a rising trend and made gratifying results. It continued to expand its scale and maintain its status as an economic engine of the network economy. According to the annual industry survey data provided by the CADPA, the total revenue of domestic game market in 2017 reached RMB 203.61 billion, representing a year-on-year increase of 23%. Specifically, the revenue of domestic network games was RMB 139.74 billion, up 18.2% on a year-on-year basis; revenue of mobile games reached RMB 116.12 billion, representing a sustainable and hyper-rapid growth of 41.7% on a year-on-year basis.
Zhang Hongsen, Deputy Director General of the SAPPRFT
Meanwhile, domestic games continued to maintain a steady growth in their overseas operations, with the annual sales revenue in the overseas market being USD 8.28 billion, representing a year-on-year increase of 14.5%. Furthermore, the stable increase in the number of works had contributed significantly to the promotion of cultural consumption. In 2017, there were as many as 9,800 game works which were approved by the SAPPRFT for publishing and operation. Over 95% of them were domestic game works. The number of game consumers reached 583 million, representing a year-on-year increase of 3.1% and accounting for over 75% of the total number of netizens in China. In addition, there are 185 listed companies in the whole industry and 158 companies listed on the National Equities Exchange and Quotations, which fully reflects the confidence and expectation of private capital for the development of the game industry.
Next, Cheng Wu, vice president of Shenzhen Tencent Computer Systems Company Limited, Ding Lei, founder and CEO of Guangzhou NetEase Computer System Co., Ltd., Xie Fei, CEO of Shanghai Shulong Technology Co., Ltd. (Shanda Games), Wang Yuyun, senior vice president of Perfect World Co., Ltd., Tang Yilu, CEO of Guangzhou Duoyi Network Co., Ltd., Liu Wei, president of miHoYo Technology (Shanghai) Co., Ltd., Chen Yongcong, COO of Shanghai Kingnet Technology Co., Ltd., Zhang Qi, COO of Shanghai Chukong Technologies Development Co., Ltd., Zhang Peng, president of Ourgame International Holdings Limited, Luo Haijian, chairman of 4399 Network Co., Ltd. and Wu Jian, executive vice president of Qihoo 360 Technology Co., Ltd. (360 Games) successively delivered a speech surrounding the theme "weaving dreams with craftsmen spirit", summarizing the breakthroughs made by their enterprises in 2017 and the overall trend of the game industry, and looking ahead the coming 2018.